AI Insights · Timothy · October 2024
Top 5 Snake Games on Android in Central America Q3 2024
Explore the performance trends of the top 5 snake games on Android in Central America during Q3 2024, with insights into downloads, revenue, and active users.
During the third quarter of 2024, the top snake games on the Android platform in Central America showcased varied performance metrics, reflecting their popularity and user engagement.
SSSnaker from Habby experienced fluctuations in weekly revenue, peaking at around $2.6K in mid-September. Downloads remained low throughout the quarter, with a notable spike to approximately 2.2K in early September. The app maintained a consistent number of active users, starting at around 11.7K and ending the quarter with a slight increase to 11.7K.
Snake.io - Fun Snake .io Games by Kooapps Games maintained robust weekly downloads, consistently attracting over 100K users, peaking at more than 218K in mid-August. The revenue showed moderate increases, reaching $222 in late August. Active users remained strong, consistently over 1.1M, peaking at approximately 1.4M in late July.
Snake Clash! from Supercent, Inc. saw a steady increase in weekly downloads, reaching over 107K in late July. Revenue fluctuated slightly, peaking at $215 in late July. Active users grew steadily, peaking at around 410K in mid-September, reflecting a strong user base.
Snake Rivals - Fun Snake Game by Supersolid showed modest weekly downloads, peaking at about 4.9K in mid-August. Revenue remained relatively stable, with a peak of $222 in mid-July. Active users started at 9.6K and experienced a decline towards the end of the quarter, reaching about 7.1K.
Finally, Little Big Snake from Shockwave LLC witnessed a gradual increase in downloads, peaking at 4.6K in late July. Revenue was modest, peaking at $136 in early July. Active users showed a consistent upward trend, ending the quarter at approximately 9.2K.
These insights come from Sensor Tower, where further information and analysis can be found to understand the dynamics of the gaming market better.